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Sub-categories: BMRT | Research and Papers


ACM Crossroads: Ray Tracing
Article on Ray Tracing in the student magazine of the ACM.
Bagisas
A GUI the YAFRAY raytracer writen in Python. Downloads, screenshots, and FAQ. Available for Linux and Windows.
Brassman's Modeller And Animation Links
Links to modelling and animation utilities, many for POV-ray on Windows and Unix.
Chuck's Ray Tracing Software
Personal page with links to programs for modeling, Ray tracing, converting, and animating. Plus models for various ray tracers. Windows, MacOS and Unix.
CoolRay
Open Source Raytracer with a scene description language that provides constructs for programming like loops and functions. Its written in C++ and runs on Windows and Linux/Unix.
The DRay Ray Tracer.
A ray tracer supporting multithreaded rendering, global illumination with photon mapping & final gather, and tone mapping. Limited source code available.
FAQ for realtime raytracing
The FAQ about speed optimization for raytracing for use in realtime raytracing.
Flamingo
Plug-in for Rhino, uses both raytracing and radiosity to create single-frame images and animations. Product description, gallery, training, evaluation download, and purchasing. For Windows.
FuzzyPhoton - The Raytracing Repository
Information about raytracing in general, with a how-to section and an A-Z reference. Technical articles and a gallery of images renderd with the VRWorld4 raytracer developed by the author, and humour.
GRT Raytracer
Raytracing system written in Common Lisp. It trys to become good classical raytracer: reasonably efficient, with a good selection of primitives, advanced texturing capabilities, animation support, and probably integration of the scripting environment with some GUI tools.
Internet Raytracing Competition
Regular awards for best raytraced still images and animations submitted by the public. Site includes most recent winners, voting on the current round, and the topic and rules for submitting to the next round.
Introduction to Ray Tracing
The introduce of ray tracing. Also known as ray casting, determines the visibility of surfaces by tracing imaginary rays of light from the viewer's eye to the objects in the scene.

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